Feb
7
2011
This guy was my submission for the recent Dominance War 5 mini challenge. The specs were to use 3000 polys, and a 1k Texture (diffuse spec glow whatever). No normal maps, light bakes or ambient occlusion bakeswere allowed either. It was a great exercise in doing things how they did back in the PS2 era!! I learned a lot about how I can really get the most out of a small number of polygons. I did not place in the competition, but I’m still excited for the main challenge to start! Here’s my entire process from design sketch to final render, and a bunch of other junk thrown in for good measure.
Orpheo the Cyborg Technomage
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Feb
7
2011
Random creatures – Here’s a page of random werewolf-ish creatures I painted (except for the bottom left, he’s a pipe-smoking mustachioed whatsit), and a ZBrush sculpt of a demon kind of guy. I painted his textures in Mari, he was actually the first piece of 3D I ever brought into Mari to paint. He was also touched up in photoshop!
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Feb
7
2011
Random Abstractions to keep my brain active
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Feb
7
2011
I’ve been trying to fill up all my spare time at Bad Robot with art, even during (the very rare) occasions that we don’t have something from JJ to do!One thing i’ve been up to is making little gifts for our hard working interns. The sequential one was done for Jen Rice, inspired by some Portishead lyrics. It’s a brief comic of a woman being eaten by some kind of zombie in a basement. (Was not going for sensical here
). The deathangel was made for Drew Dencker! These are two of my favorite people, work is better every day because of them.
I really liked doing these and hope I can do some more for our other interns soon!
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Feb
7
2011
More quickie doodles, 10/15/30 second drawings
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Feb
7
2011
I’m finally getting around to posting a bunch of life drawing stuff I did a while ago. 10/15/30/45/60 Second drawings
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Jan
29
2011
Finished modeling a few prop items for Battle Snail, a machine gun, rocket boosters, and a rocket launcher.
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May
25
2010
It’s a great day for me, the Omega Red project is finally finished. Spent a little time rigging and posing him for a nice render.He’s built to spec, 14993 Tris. Hope you like it, thanks to Rich Diamant, Eric Miller, Josh Herman, Kirti Pillai, Andy Kelts and Star and Eva for the advice and encouragement to get him done! I’m excited to get a nice piece of game art done, and even more excited to move forward with something new!!

Omega Red - Final
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Apr
29
2010
Here’s a nice new rendered image of Omega Red, his game mesh should be soon. I would’ve had him done sooner, but my Daughter decided to be born two weeks ago…kind of puts CG on hold for a bit!
Thanks to Brainzoo for having me in for an interview yesterday!

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Mar
27
2010
Didn’t get any work done yesterday because we thought Star was going into labor. Not yet..but she does have a broken rib, so she’s extra uncomfortable during the last 2 weeks of pregnancy.
Still pushing forward on Omega Red, doing many tests and transfers in xNormal (which I now love) to see how many polys I can get away with removing. Will update as soon as possible. Also, the gallery should be getting an update very soon, some of those images needed a bit of cleaning. Removed some old stuff.
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Mar
20
2010
Updates on Omega Red, building game res mesh now to be sampled with xNormal!
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Mar
2
2010

Here’s where I am with texture painting. I am also sculpting in small details at this stage. Most of him right now is color blocking, I’m still figuring out his color scheme as I go along. Right now I think that red is way too strong. Had a great time painting dead flesh
I think I need to reposition his helmet, and give him a bit more forehead real estate. I need to get that omega on there and I don’t have enough space. I can see where a few more parts need to be added as well, like a black liner on the vest.
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Feb
23
2010
Some updates on the Omega Red character i’m currently building for Rich Diamant’s Game Character class at Gnomon.
Not really in any particular order:
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Feb
6
2010
Further updates on my head study.
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Feb
5
2010
Here’s uploads of the head i’ve been sculpting for Rich Diamant’s Character Creation class at Gnomon.
Rich is the man, really drilling good topology and solid facial plan fundamentals into everyone in the class!
Newest to oldest.
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Jan
13
2010
Here’s my latest work on the Beholder project. I started this character because Alex Alvarez told me he thought the creature was a fundamentally crappy design that would probably never be that cool. I think I can prove him wrong, but we’ll see!
Changes, my buddy Josh Herman gave some good advice, after the first sculpt/retop. Went backwards a bit and worked out some angles an forms a bit better, gave him a hexagon-based silhouette, I thought it was pretty cool, to do something different than sphere.
Here’s some images, newest to oldest.
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